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Guardians of the Keep
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Devlog
Version 0.1.1
September 26, 2024
by
Dewpp
v0.1.1 Added: Ranged Enemy Logic Wave System New Trap: Decoy Trap New Trap: Piercer Trap Options Menu Trap hitbox visual in build mode Shop Screen Currency System Ability system Interact system and bu...
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Version 0.1.0
September 26, 2024
by
Dewpp
---- THIS IS POST WAS MEANT TO BE POSTED ON 9/7 ---- v0.1.0 Unreleased: Ranged Enemy Logic Added: Trap Inventory New Trap: Tar Trap Trap Swapping Trap placement indicator New Enemy: Ranged Enemy Objec...
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Devlog 3: Joshua Bray
August 30, 2024
by
jdbray1
Issue: UI/UX Design - First Time Woes Solution: I took a lot longer than I should have on creating the different menus and functionality for those menus. I was waiting for feedback so I could make sur...
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Devlog 3: Adam Mashaw
August 30, 2024
by
Lilcoin
Problem: Assigning Attributes to the Player HUD One big issue that I have had over the course of this week has been trying to assign the player attributes to the HUD. It was easy to assign damage to t...
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Devlog 3: Nathan Thorpe
August 30, 2024
by
Dewpp
Devlog 3: Pathing and Attacking This week was focused on finishing up 3rd playable build, with my focus being on the enemy attack and pathing. Before I started working on the pathing, the enemy would...
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Devlog 2: Nathan Thorpe
August 24, 2024
by
Dewpp
Spawner / End Trigger Creation 8/23/2024 - Nathan Thorpe One thing that has taken me a hot minute to relearn is spawners and end triggers. For our game, we need an object to defend from our enemies in...
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Devlog 2: Adam Mashaw
August 23, 2024
by
Lilcoin
Problem: Issues with source control Some of the biggest issues that we have encountered so far have been issues with our source control. Having lost about 2 or 3 days of solid work, we have been fight...
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Devlog 1: Joshua Bray
August 17, 2024
by
jdbray1
Issue: A lot of my time has been spent in the designing, reviewing, and planning of the project. Lack of knowledge of Perforce and the locking of files in Unreal. Lack of UI/UX needed in the first spr...
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Devlog 1: Nathan Thorpe
August 17, 2024
by
Dewpp
Author: Nathan Thorpe 8/16/2024 Map Prototyping Today I focused on build out the map for our 1st level in Guardians of the Keep. I made the level in blender using the Low-ploy castle pack from Creativ...
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Devlog 1: Adam Mashaw
August 17, 2024
by
Lilcoin
Problem: Issues with Spawning Actors It being a while since I have worked with Unreal's coding things, being more used to Unity's, I had gotten lost when it came to spawning the actors using code. I h...
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