Devlog 3: Joshua Bray


Issue:

  1. UI/UX Design - First Time Woes
Solution:
  1. I took a lot longer than I should have on creating the different menus and functionality for those menus. I was waiting for feedback so I could make sure that I got what was desired done and then pushed to the rest of the team. The problem with this is that it got to a point where my team didn't have what they needed to continue development on the game. Going forward I will put the screens up with even just bare minimum functionality so all members of the team may use it for development.

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